

"The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors," says Wanat.

Inspired by the successfully creepy opening sections of Dead Space 3, in which series hero Isaac explores a flotilla of abandoned spacecraft, the sequel would have been set entirely in a Necromorph infested fleet of ships. One of the key concepts for Dead Space 4 would have been a shift towards a less linear style of play. The studio did have plans for a fourth Dead Space game, however, and Visceral's former creative director Ben Wanat, currently at Tomb Raider studio Crystal Dynamics, has revealed some of what was planned to Eurogamer. Developer Visceral was then put to work on poorly received Battlefield cop spin-off Hardline, then a now-abandoned Star Wars game, and eventually shut down completely. EA's science fiction survival horror series Dead Space has been missing in action since 2013, when Dead Space 3 controversially shook up the single player creepiness with co-op multiplayer, crazy weapon crafting and (gulp) microtransactions for resources.
